>>44542686I feel like the problem is less budget and more the time. Like, in SwSh alone we have animations they had to do for easily 100+ monsters counting forms plus all the human NPCs that would easily bring the number up to 150+ characters with various animations.
By all means, that is more unique animations than Odyssey and other big Nintendo games had when you count the sheer number of unique rigs, movements and contexts. That workload is just too high for a game that has to be ready in 3 years (frankly less, since part of those 3 years is beta-testing and shit)