Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.44586493 View ViewReplyOriginalReport
>critical hits now ignore resistances to be at least neutral on the target.
>critical hits also multiply the chance of secondary effects landing by 1.5
>All stat boosting moves boost twice as much as they do or give you +3 (whatever is less) but only last 5 turns
>stat changes from attacks (secondary effects such as Superpower) still work as they do right now
>Confused pokemon have a chance of fumbling their switch and hurting themselves instead of getting switched.
>You can stack status effects
>Switching a pokemon always awakes it, but it stays frozen/burned/poisoned/etc as normal
>There are stealth rocks equivalents for all types, but you can't stack them at all
>All hazards that aren't spikes or t-spikes are always applied to both sides of the field.
>Paralysis has a chance of not letting a pokemon get switched
>Frozen pokemon can't switch
>Burner pokemon have their items burned/destroyed
>Poisoned pokemon have their Sp Def reduced by half
Did I fix the competitive metagame?