>>44588526Have the effects activate at once, but the text box lists the mons in order of speed.
So instead of
>Mon A was hurt by sandstorm>damage animation>Mon B was hurt by sandstorm>damage animation>Mon C was hurt by sandstorm>damage animation>Mon D was hurt by sandstorm>damage animationIt can be
>Mons A, B, C, and D (listed in that order) were hurt by sandstorm>all of them take damage simultaneouslyOr, at the fucking very least, don't have the timer tick down while the animations play and you can't make an input.