>>44687874The happy thing about Let's Go Johto is that the lazier they get with these games, the better. I mean, if they choose the lazy way of just recreating the original Gen II with little to no innovation, nobody will complain because LG games aren't supposed to be innovative to begin with. They're supposed to be simplistic, nostalgic and aesthetically pleasing. They won't be "good games" per se, but simply "doing their job".
In this case, the threat is that GF might actually get overly ambitious and think "nobody wants the same game for the third time, let's change our philosophy", which may yield good or bad result (in GF's current shape, very likely the latter). The main temptation here is probably expanding Johto at the expense of Kanto, something that many fans would probably be eager to see and then possibly regret. I think this is not the way to go - it'd completely derail the experience and bring big changes to the universe - something that Let's Go series shouldn't do, in my opinion.
Another "threat" I see is axing things that were in the original Gen II games, like Held Items for example, which were a very iconic addition of Gen II (not only a new mechanic but also a plot element). I get that LG series are simplified mechanics-wise but the original Gen they're remaking should be the minimal reference point. It may feature more, but never less. The new Let's Go Johto games should be to LGPE exactly what Gen II was to Gen I.
Long story short, the more GF look into Gen II (and HGSS, mostly as a reference for world aesthetics, not necessarily its gameplay changes) and less into nu-gens while making LGJ, the better. They shouldn't overdo this. Let's Go is supposed to be a low key experience, a blast from the past that is nice to play but doesn't really leave a long-lasting impression. Those who expect the next mainline Pokemon game to be something big'n'flashy are bound to get another Swoosh - 'cause that's how GF sees "game for hardcore fans".