>>44706758>Spiral Splash>Helmet HydrateBoth are water type
100 BP, scales with defense, always lands a crit.
>Dactyl DiveFlying type
90 BP, guaranteed paralysis, does double damage and grounds opponents who aren't already touching the ground
>Barnacle Bond>Shrimpy SiphonGrass and Bug respectively
80 BP, priority, places a leech-seed type effect on the opponent, but it deals 1/8 damage instead of 1/16
>Thick-Head Thump>Broad-Face BashRock and Steel respectively
90 BP, has priority if the opponent is about to use an offensive move, ignores stat changes that aren't in the user's favor.
>Chassis Chomp>Grounded GrappleWater and Flying respectively
25 BP, traps both the user and the opponent, doubles in power each time it's used in succession, to a limit of 5 times.
>Kingly Crunch>Majestic MaulingDragon and Ice respectively
80 BP. Deals double damage if the opponent has a move or moves the user is weak to and also disables said move(s)
>Saurian Stomp>Lizardly LashingDragon and Ice respectively
85 BP, doubles in power if they go last.