>>44740302Mario Maker works because you're making play fields people can finish in 2-4 minutes average. All ages can make a Mario course at different design philosophies.
Pokémon's payoff is growth in the journey and the encounters. There's only a limited amount of satisfaction from battling, training and going through dungeons because kids only endure those parts, they don't necessarily romanticize or enjoy them the same way someone running through a Mario obstacle course might.
>nothing ventured, nothing gainedIt works for Mario because you pick up and play Mario easily.
No one looks at Pokémon in the sense of building a better map, because people who aren't obsessed with fangames, the meta scene or difficulty modes just want to catch monsters or pick out their favorites. Also what makes a Pokémon game experience great doesn't have a commonly agreed consensus like what makes or breaks a Mario platformer. Mario platformers can be approached with the most basic surface level knowledge whereas Pokémon varies on what game they last played or how much of the anime is an influence on what trainers they want to see or whether the younger audiences even have interest in trying to reinvent the wheel for a Pokémon game in terms of areas, encounters, challengers, etc.,
Just because GameFreak and Nintendo haven't explored this territory doesn't mean it's territory worth exploring.