>>44743685>stadium games averaged out at about 99 pokémon a game with the height being 135 for Colosseum and the low being 41 for Pokemon Stadium JapanOkay? The dex cut ensures the roster is kept short for this same reason. All of the animations are re-used since X and Y with the exception of a couple tweaked "dynamax intros"
PBR on the other hand, has over 492 unique Pokemon and actually presents them accordingly despite doing the same thing. Both have duds but PBR manages to tweak things when necessary as is evident in the changes from JP to International alone where some Kanto Pokemon got entirely new models. PBR also uses the battle system to its fullest extent which is rarely ever seen in the main games and not even the Battle Frontier really compares to it.
That's besides the point though. People were saying the PBR animations wouldn't work because they take longer. As shown in this thread, the PBR animations actually end up taking the same or even less time than the static animations in SWSH. So what's the excuse? The animations can stay shit for all I care, but it would benefit everyone, even people who turn the animations off, if the battles were more like PBR in SWSH.
So no, until people like you stop changing the subject and actually get the point there's no reason to stop making this thread.