>>44801856All of those things you listed ignore the facts; if you get a bad starting matchup, you LOSE to beat up teams because they have legendaries and you don't. Why?
Well let's say you send out clefairy and follow me. Even at+0 it fucking dies to stab Max Steelspike.
Let's say you send out clefairy or amoonguss, and your opp decides not to lead with their justified mon. You're in a bad matchup, but can't afford to lose your rage powder user; from here, it's like an 80% to lose.
Sure, bring unaware clefable and get nuked, feel free. Unaware quag will also lose to the other mons on their team.
You can flinch, once. Now it's boosted. Did you ohko on the first turn through their dmax? Probably not.
Only one mon gets topsy turvy, it's slow, not that bulky, has a glaring 4x weakness, and it's predictable.
Prankster skill swap, fine. What if they switch?
Each and every one of these has the opponent at the advantage, because they have the mons they want out, when they want them out, and you are forced to react. It's the same point as before; 3 weaknesses, yeah, but 9 resists. It's not weak, in fact, it's very minmaxed and strong.