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Quoted By: >>44788587 >>44789396 >>44790562 >>44790798
>Perfect example of non-linear route design with multiple paths, plenty of side areas and trainers to explore while traveling through it
>Is less of a hallway than the fucking Wild Area
>References fucking Kalos and remarks how close the two regions are
>Only example of this in the whole game
Why? How? I'm almost inclined to believe an entirely different developer worked on this route. Why couldn't the whole game be like this?
>Is less of a hallway than the fucking Wild Area
>References fucking Kalos and remarks how close the two regions are
>Only example of this in the whole game
Why? How? I'm almost inclined to believe an entirely different developer worked on this route. Why couldn't the whole game be like this?