>>44804615>Why should this restriction exist in the first place? All you end up doing is creating retarded shit that's still stupidly broken and causes everyone to run the same setups.not if it were more controlled than the retarded shit we got like mega salamence or mega kangaskhan. there are plenty of potential toolkits that can easily reach broken status just by being compatible with a choice item or life orb, but with a mega's item restriction they become much more tame
>Dynamax already accomplishes this for every Pokemon in the game WITHOUT beineg bound an item stapled on you slapped on beforehand.dynamax is the other extreme. along with the fact every pokemon, regardless of how strong they are, gets the same max move boosts. megas could be refined and fine tuned to not give the same jump in viability to every mon. obviously that's not the case with megas as they were but that was because of gamefreak's awful execution of the idea which is something i'm more than happy to admit was a travesty
>Again, Dynamax already does this for every Pokemon in the game.again, dynamax is a whole other extreme. megas impose a limit on a teambuilding level, whereas with dynamax you basically spend the whole game hoping they don't get the better timing because dynamax can frequently decide games the moment it happens
>Wowee! Good thing Hidden Abilities exist for exactly this reason so Pokemon like Diggersby and Talonflame aren't broken early-game yet still good competitively!because gamefreak gates hidden abilities like crazy, if hidden abilities had ORAS or even BW2 level access that wouldn't work as well, but this is still kinda valid