>>44851760This route looks like a real pain in the arse to navigate through. why is that? Why not just make the holes twice as wide, and double the number of strength boulders?
Remember to design your routes like a sliding ice puzzle. This lets people fuck about and run in straight lines, bumping into every wall they come across, and still get across the entire map at top speed.
Also please replace those bright green cone trees with like literally anything else from the tilemap