>>44876896The graphics, whatever. I don't really care THAT much about those. The problem with SwSh is it's world design. The Wild Area is just a big nothing. It's just a big empty space that connects literally only 2 cities together.
It's boring, there's no sense of progression to it, since all of the progression in the game is done in the hallway routes. It doesn't feel like you're entering a vast overworld to explore, just like you're being plopped in a field. IoA was SO much better in every regard, the fact it was actually like a connected, open world was a serious step forward.