>>44893018>Listen to the stories of each suspect Be open-minded and gather information from multiple sources, not just the ones that you are comfortable with or like.
>Find the culprit We have given you a mission: use the information you remembered from each person in the room, and make your choice. Which person is guilty? Even if you're wrong, you grew as a person from that failure. We're all people, and we all make mistakes, but we're more than just our mistakes.
You went off the beaten path just to get to this room in the first place. You have to make an effort to actually apply the lessons taught to us in this room for our everyday lives.
These games have subtext hidden underneath their seemingly simplistic and uninspired exteriors. Every video game is trying to inform and instruct the player. A developer and a story writer put this side-quest into the game, and Ohmori the director approved of this. Understand the reason why. Close-minded people will just get the reward in game and view the sidequest as just fluff; everything else, too, is the reward. Look at Majora's Mask, for instance. Every single item you get in the game is attached to a sidequest in that similar way. Sidequests are there to help the player along and teach them the lessons that the main path would not. It's called branching out. Branch out, player.