>>44971467https://pokepast.es/6f87bafbd2f8dcfbI decided to put all the interesting and possible options so now I don't need to write as much. The first option is always the one I decided on and prefered. If you want more details, just ask away.
Honorable mentions :
- Taunt is something I wish the team had but Trick/Switcheroo are already good enough to lock some annoying mons in their setup moves.
- Giga Drain on Poltea isn't that useful on paper since healing yourself seems counterproductive on it but Assault Vest Primarina (having 2 Water weak mon makes it a good choice against the team) can be a pain to deal with and Max Grass after a Shell Smash just kill it, even though Shadow Ball is overall better.
Also, both ability are fine : Cursed Body gives a chance to disable some super-effective moves for the team ; Weak Armor gets you another +2 bonus in Speed and gives even more power to Stored Power. I would prefer Weak Armor but it's also more dangerous so it depends on how you feel about it.
Also, Sash because Poltea is frail but if you feel crazy enough to go for the White Herb, you can.
- Cofragigus' set is in the Notes part but is hard to read for the moveset part : basically, Hex + Energy Ball + TR + Toxic Spikes and the same possible other moves as Rune apart from Nasty Plot and Stealth Rock since Rune doesn't need SpA boost and is the only one learning the Rocks.
I prefer Rune since you get more coverage with EQ but both works well anyway.
Body Press might be a better option than Rocks/Spikes to deal with Normal/Dark types, though I never felt the need for it as much.
Colbur Berry is an option on Cofra but you will get Taunted a lot because of the fear of TR so Mental Herb always feels better.
Also, last minute change on the speed on Rune/Cofra and Dhelmise since being slower than non 0 speed Hatterene is not good and you will always outspeed her in TR anyway if she is 0 speed, though you can get them to 0 speed and a minus speed nature if you prefer.