>>45049899No, that’s not how price depreciation works. It takes YEARS for games to lower in price due to value and since the game has been out for less than a year and is still getting DLC, the value of it is the same if not higher than it was during launch. Why would a price drop occur for something that’s getting extra content unless that extra content is released years in the future?
Xenoverse 2 Switch edition for example released 3 years ago, as a $60 bundle for the Switch port that included the story mode for the first game. It got its most recent free DLC update just last month, and Xenoverse 2 has had its first price drop last year, 2 whole years after release with decently spread out content releases every so often. So since the PAID DLC content is so far and few in between but it still receives FREE updates every so often, the price of the game can reasonably go down because the value of it has dwindled. And since other Dragon Ball fighting/RPG games have come out since the release of XV2, there isn’t a “necessity” to buy it at full price because to the consumer it is an old game at this point.
Pokémon on the other hand doesn’t have this problem, because GameFreak release “complete” editions of their titles, so instead of the previous games having their price lowered, their overall production is slowed if not halted altogether so they instead become limited and their resell value hit highs. This is a bigger problem for the pre-3DS era of titles because those aren’t downloadable.
And in the case of Sword and Shield, the price wouldn’t falter at all because the game was released last November, with a DLC expansion announced just a few months after, so the value of the games are the same if not higher than they were before.