Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.45089734 View ViewReplyOriginalReport
What's the point of complex dungeons and routes? It's just such a slog having to figure and tread your way out. Also, what's the point of a free-roaming overworld anyway? Even when they fixed the forementioned problem, hallways are just not immersive and is just the pointless chore of walking. They should just make the game a level select where we can just battle trainers and catch Pokemon from a list. In fact, what's the point of weakening Pokemon to catch them? I mean we probably all just bought a large supply of balls and kept spamming them because catching them is 99% inevitable. We should be able to just select a Pokemon and automatically have it. In fact, what's even the point of battles? 99% of the time, the battles are just spamming A until you win, it's too much of a chore just to get to an inevitable victory. So they might as well let us autowin every battle so we can skip the unnecessary inbetween fluff of mindlessly mashing buttons so we save time for better things. The only reason most people even like these games is to feel better about their miserable lives anyway. Grinding for levels is also annoying, I mean it's just spamming A until number gets higher, so just remove leveling. In fact, simply playing these games is tedious, the story, dialogue and characters are always shit so they should get rid of that. We all came just to become champion, then do competitive so let's just skip the chore of catching, battling, grinding, walking, reading dialogue and just make you become champion at the press of a button (Definitely keep the button pressing part though, we need some effort to prevent it from feeling hollow). Also, raising Pokemon for competitive is also a chore, even with the candy shit. We get the candies from raids, but it's just spamming moves. Like bro, no one cares about the shield stalling, let us win already, there's no skill involved, it's a mindless chore.