>>45093610Sort of. I enjoyed conquest but it was pretty small scale as far as I recall. You just moved your and like what, 5 of your teammates pokemon around a small, turn based map? I'm picturing like an AoE2 kind of scale. But I suppose an RTS version of Conquest is probably the simplest way to put it.
A layout example might be
Dragon.
HQ-Dragon Village
Barracks/Troop Producing Building-Dragon's Den
Upgrading building-Draconid temple
Major resources for units-meat and gold
Basic unit examples-Bagon, Dragonair, Deino
Mid unit examples-Shelgon, Zweilous, Druddigon
Late game unit examples-Salamence, Dragonite, Dragapult
Top tier mega unit-Rayquaza/Dialga/Palkia
Playstyle-small unit squad size, all of them strong, all of them expensive.
vs say,
Grass
HQ-Viridian Forest
Barracks-Greenhouse
Upgrading building-Aroma Tower
Major resources for units-wood/lumber
Basic unit examples-Parasect, Jumpluff, Leavanny
Mid unit examples-Tsareena, Breloom, Exxegutor
Late game unit examples-Venusaur, Tangrowth, Abomasnow
Top unit-Tapu Bulu/Kartana/Zarude
Playstle-large unit squad size, high HP but low attack, full of special abilities-capable of draining enemy squad health, paralyzing them, or putting them to sleep. Most units are like this, some have high attack though.