>>45150700Never played Xenoblade X I see. There are 112 unique enemy models, over 200 unique NPCs, and literal thousands of environmental objects. Even one boss fight - Zu Pharg - has more unique art assets than an entire town in Sword and Shield.
>I have trouble believing xenoblade has more calculations going on under the hood, too, I doubt it needs to generate anything significant to spawn an enemy1. Weather (and its many effects, like impairing your visibility, lowering enemy detection ranges, etc)
2. Terrain effects
3. Enemy spawning and AI (enemies move around)
4. Enemy detection ranges (they have 3 different ways of detection, each with its own range)
5. Flying enemies that change elevation
6. Day and night cycle (enemies follow set patterns that reset every 12 or 24 in game minutes)
7. Collectibles, which are randomed from a pool depending on what segment of the map you're on
8. New area detection (you get EXP and skill points for finding new areas)
9. Probe generation (probes are on a 30 - 60 minute timer, and pay out cash and/or materials)
Oh, and battles are in real time in Xenoblade. You can run away from an enemy, but you have to navigate the environment and escape their aggro range.