In an ideal world it would look like this
>Singular pokemon game. Two versions for $60 games is being a little too greedy
>Game has a PMD style survey at the start. Said survey changes certain things about the game that would otherwise be determined by what version you buy like what pokemon can spawn and what certain cities look like. lore explanation could be something like filling out an application for a trainer's license at the region's trainer school. retains multiplayer by still enforcing trades for pokedex completion.
>Since sky battles aren't in, the pokemon animated with those in mind will be reaninated to be standing. Notable examples being Xatu, Skarmory, Swellow, Salamence, Tropius, and Wingull
>Game is packed with content. Lots of dungeons, a new Frontier and PWT, possibly on a postgame island, contests with poffin cooking, a villa, medal rally, and a join avenue style shop system
>Return of the PSS as the standard for online communications in Pokemon games.
>difficulty options when setting up a new file and in the options menu.
>bank and home dropped. 3DS gets a piece of digital software released for free allowing it to connect to Switch. Switch application releases for $5. Software writes Pokemon data to the SD card or the hard drive like Ranch and Box and does transfers as well. Global terminal returns as an in game location in the base game where you can access the GTS, watch battle videos, look at other player's boxes, and go to a new wifi plaza that's similar to gen 4's but has basic chat options like friend code trading.
>beefy main game. Roughly 30 hours to start the game and beat the champion.
>FRLG L and R tutorials get combined with Teachy TV and mapped to minus. No interruptions in the game for tutorials, just references to what would now all fall under the Teachy TV.
>simulation battles from GoD return
The most you'd pay for this is $64.99 for the base game and the app that lets you transfer between 3DS and Switch.