[16 / 2 / ?]
Quoted By: >>45228691 >>45229881 >>45232201
Ok, so my son is 5 and really go into pokemon, he's still too young to read everything but is surprisingly good at the game.
I bought him a bunch of starter packs, a few elite trainer boxes, etc. but I've never played myself before now (We've been playing together for about a month now).
My main gripe is the instructions inside don't actually tell you the fucking rules at all! I had to watch a bunch of youtube shit to figure some stuff out and I am still unsure that I have the actual gameplay rules down.
So, here are the things I either don't know or have a hunch we are doing wrong:
1) When you first draw 7 cards and pick all the basic pokemon out, let's say it's 2 basics, do you get to keep the other 5 cards as your hand? We currently are. At first the instructions made it seem like you just start with ONE card and that's it. But I saw another manual that mentioned something about taking the basics out of a 7 draw.
2) Evolving pokemon. Let's say I have a basic, stage 1 and stage 2 in my hand. On my turn can I just plop all three out together at the same time? Or is there a limit on this?
3) Energy. Fuck this took forever, at first I thought it was like MTG rules as that was the only card game I played when I was a kid. The manual says dick all about how energy works, so here is how we currently play, let me know if it's wrong. Can only play 1 energy per turn. Energy is not played to the board and "tapped" like in MTG but is played directly on a pokemon. Once it is on a pokemon you can't just take it off and move it to another if you want. If a pokemon dies, the energy attached to him goes to the discard pile as well. We do allow you to place your one energy on a benched pokemon if you want.
4) Trainer buffs to a pokemon, is there a limit to how many you can throw on a card? Can my pokemon have 10 buffs giving him plus to dmg or HP? Can I have multiple of the same trainer card on one pokemon?
I bought him a bunch of starter packs, a few elite trainer boxes, etc. but I've never played myself before now (We've been playing together for about a month now).
My main gripe is the instructions inside don't actually tell you the fucking rules at all! I had to watch a bunch of youtube shit to figure some stuff out and I am still unsure that I have the actual gameplay rules down.
So, here are the things I either don't know or have a hunch we are doing wrong:
1) When you first draw 7 cards and pick all the basic pokemon out, let's say it's 2 basics, do you get to keep the other 5 cards as your hand? We currently are. At first the instructions made it seem like you just start with ONE card and that's it. But I saw another manual that mentioned something about taking the basics out of a 7 draw.
2) Evolving pokemon. Let's say I have a basic, stage 1 and stage 2 in my hand. On my turn can I just plop all three out together at the same time? Or is there a limit on this?
3) Energy. Fuck this took forever, at first I thought it was like MTG rules as that was the only card game I played when I was a kid. The manual says dick all about how energy works, so here is how we currently play, let me know if it's wrong. Can only play 1 energy per turn. Energy is not played to the board and "tapped" like in MTG but is played directly on a pokemon. Once it is on a pokemon you can't just take it off and move it to another if you want. If a pokemon dies, the energy attached to him goes to the discard pile as well. We do allow you to place your one energy on a benched pokemon if you want.
4) Trainer buffs to a pokemon, is there a limit to how many you can throw on a card? Can my pokemon have 10 buffs giving him plus to dmg or HP? Can I have multiple of the same trainer card on one pokemon?