>>45298348>you make a build that kills first. Pro players are not worried about freeze chances on ice type moves, they are worried about whether the Ice type has enough BP to kill. The freeze rng is an after thought.Absolutely bullshit, high level players constantly worry about hax, it's not an afterthought, and your whole argument falls apart if both played are using a Mon with the same speed and one of them gets a lucky crit/freeze.
How do you counterplay a low damage roll?
>you are not rolling for damage in comp pokemon. This speaks to what i mean by pro players dealing with RNG. They are simply not going to pick this move.I suppose competitive battlers pulling up damage calcs mid battle is just for fun and not to see if the damage roll is worth it too.
how do you counterplay a speed tie.
>maybe like a coin toss in pro sports games?So no actual argument since there's no way to counterplay luck, in those sports the other team doesn't gain a massive advantage by winning the coin flip either.
how do you manage all of this at the same time?
>you be a pro and know the game. As i said, lots of comp scenes have RNG built into thier games (as it is a good tool in game design) and it is the professionals just deal with it.>Just deal with itLol no argument.