>>45318010Pokemon themselves don't really need a lot of animations, that's a strawman that basically everyone that wants to defend the games' lack of ambition and effort goes for
Each Pokemon just needs a handful of decent animations
>Special Attack>Physical Attack>Entrance>Fainting>Signature move if you wanna spruce things up>Status Move (Entirely optional)>Victory (Entirely Optional)Look at Digimon Cyber Sleuth, they went with 200+ Digimon with this set of animations during their literal first time designing an RPG for modern-ish consoles (Vita but still scalable to Switch, PC and PS4) and all with a literal tiny fraction of the budget because Bamco seemingly hates Digimon
The problem is that GF sucks at making their ingame assets, they put almost no care or take any pride in their work and are too retarded to accept their particular design philosophy is no longer useful and needs an update
With Monster catching games, you only need to make a big effort once in a long while, because by the Nature of reusable monsters across games, that effort will pay out handsomely for at least a console generation or 2 (if not more) which gives you plenty of time to prepare for the next time you actually need to hunker down and go all in once more, but that's the nature of game development as a whole