>>45321364>>45321364>If it results in a different displayed sprite then it's a different sprite.Again, it depends how it's done internally. Is a glitched sprite different than how it's normally displayed? The file itself hasn't changed, just the way it is displayed. Or how about other graphical effects, is a sprite different when the SNES does some mode 7 shit to it?
>Because they're desperate to convince themselves they're not wrong after they've misunderstood what "model" means for years after parroting other /vp/ users instead of actually looking up what "model" means.Okay, let's check Wikipedia
>A wire-frame model, also wireframe model, is a visual representation of a three-dimensional (3D) physical object used in 3D computer graphics.It's almost as if laymen use it interchangeably.
>>45321362Acutally, they changed file types, which might mean they'd have to re-render them for that new file type. Not much work, but it is work.
>>45321385Honestly that's the biggest thing. Making the idle animations too generically idle is useful for cutting down dev time (you can use them for every time a Pokemon needs to not be doing anything) but bad for making battles look lively. They even have a case for this with Xerneas anyway, so they can implement it if they have time.