>>45388123yeah! You know, this project first started it was to be very small in scale, basically a breeding system tech demo to show there was a way to do it. I couldn't do any art at all, and I had another artist lend a hand with some monster designs and these battle backgrounds, someone with WAY more skill than me. That was back in 2016. I've come a long way with monsters (thank you for noticing btw) but those backgrounds have not been updated since. If I had a lot more cash I'd commission new ones honestly, this has been a real learning experience for me and if I'm ever lucky enough to do a sequel I'll have the improved sensibility to steer things visually in the perfect direction from the start.
>>45388221Thanks anon :)
>>45388406There's not really, even the library of monsters on the official site has a lot that have been redesigned, I really need to find time to get them all in one place. Pic related is a new "official art" style I've been experimenting with.
>>45388426Thank you anon, I want to give back to vp a bit, that's all, I really appreciate your kind words.
>>45388656It's getting there!
>>45389252Thanks for supporting me man! That's everything to me. The setting of the world didn't really befit mechanical creatures, but look into the bugs, some have very clear mechanical inspiration.
Also, the last good generation was
6G0R2-YMNZ6-K07I3 because after that the level design went to
AW52W-VXLJA-N8WY3