>>45553204>LGPE have>>Overworld EncountersLike Mainline
>> local co-opWhich is a feature Mainline should have had for a while now
>>no starter choiceLike mainline
>>secret techniquesYes, to remove HMs. Which is now a standard in mainline
>>no held itemsAlso like mainline
>>no abilitiesLiterally mainline
That leaves
>No Wild Battles>Motion control pokeball throwing>A starter that is a buffed version of an existing PokemonWhich the last one is completely ignoring that starters are already supposed to serve that purpose in the metric of other games.
Meanwhile, Swsh/Sm...
>Completely linear progression, with checkpoints to guide you from point A to B>Coherent and engaging map design out the window in favor of visual novel-tier gameplay>Ride themselves off of a gimmick dongle that's derivative of the last traditional mainline game that came before it>No national dex (One of the last distinguishing features Pokemon even had)>Halved the battle styles, with only Singles and Doubles existing whereas traditional games had been using triples, rotation, and inverse up to that point.>Limited online play with the Y-Comm and Festival Plaza>Always focuses on someone ELSE'S adventure, instead of your own.>No obstacles that require you to use your own Pokemon, only hamfisted tourist roadblocks that are mandatorily traversedBy comparison, SWSH are the spinoffs. The only thing keeping the Let's Go series from being labelled as the new mainline is the fact that it centers around old regions instead of new ones. You can dislike it all you want, but with the cut there's nothing to say that turning Pal Park into GO Park isn't the most determinant factor in a game actually being "mainline"
No matter how you spin it, LGPE are closer to Gen 6 and below than SWSH is. To say they would deviate from mainline so much just to make a SWSH style remake of DP is delusional when they already created a failsafe series for remakes in 2018.