>>45574175Why would you want a more generic game? Pokken is already better than DBFZ as-is.
Think of the game's base combat as the 2d phase, which IS a traditional competitive fighter: There's multiple attack buttons, attack heights, just frames, cancels, etc, like SF, Tekken, MK, etc
The 3d field phase and the shift system are, on top of that traditional fighter base, act as an anti-infinite system that forces a return to neutral and then exists as a second buffer layer to neutral play
Additionally, it's a mechanic to encourage adaption: Since different moves have different amounts of shift points (with shifts from 2d to 3d occuring when a certain amount of points are racked up; 3d > 2d shifts happen on any heavy hit), it means at higher levels of play, you actively need to alter your combo composition and move choices based if shifting or staying in the current phase would be more advantagous
Perhaps you have the other player in a pressure situation against the corner, and you have to choose between a combo that might do more damage or is safer, but would cause a shift when in that matchup, the 2d phase is more towards your advantage. Or perhaps you are at dangerously low health, but almost have full meter, and you have to choose between using a higher damage combo that would KEEP you in the 2d phase, and pone that does less damage, but would cause a faster shift, and since shifts give you meter, and burst gives you health regen, you can do the lower damage combo to cause a shift to give you the meter to go in burst, etc