>>45606064Decided to try my hand in a team "upgrade". I suppose i'll need to explain myself, so here goes.
I added sudowoodo because of jasmine's origins as a rock type gym leader, as well as some johto representation.
Forretress is there because i felt it would fit quite nicely with the original idea of steel types being recently discovered, and it gains the steel typing via evolution. Rollout is there for any fire types that get too cocky, giga drain for the water types that might want to cuck sudowoodo and steelix, gyro ball because it's quite slow and stealth rocks to add some chip damage. Entry hazards in particular feel like something that the main story should warn you about, yet on dppt it's introduced too early for you to remember/ really notice, whereas the 6th/7th gym would be a better fit.
Magneton replaces the 2 magnemites and works as the more efficient water type counter. Gave it shuca so it doesn't fold to a mud slap, and t-wave to try and slow down the player as well as annoy them a bit.
Steelix is her ace and anything that changes that is preposterous. Curse synergizes really well with gyro ball, ice fang is the grass type check and sandstorm is the chipping on top of the pebbles.
Any glaring issues? As i typed this out, i began to dislike the sudowoodo moveset a bit, so all suggestions are welcome.