>>45610676Really? Kalos felt big. I mean, most of that was poor design in the pacing of the game, but by minimizing detail on models, you can (theoretically) go full force on map design. With all kinds of routes to explore. Hell, keep the fixed camera angle, even. Alola felt so teeny tiny by comparison.
Again, I prefaced it by saying I’m the only one that likes it, but it reminds me of the DS Dragon Quest games. Or I’d LIKE it to be more like the DS DQ Games.
Aesthetically, of course. Open world is a terrible idea for pokemon.