>>45664378>how do you get 6IV Ditto in gen 6In XY there was an area where you have a 1/4 chance of encountering a Ditto with at least 3 IVs, ORAS an sort of do the same thing but you have to chain 10 of them first, so it's easiest if you transfer a Ditto in from XY that way you can force them to spawn in with the DexNav.
>>45664380>Why would hackfags care about rentingHackfags are the ones making the rentals.
>Can you tell me how to spam 50 vitamins on one Pokemon in Gen 6?Even if you have a surplus of money you shouldn't need to. It'll only save you 1 wild encounter by maxing them out.
>Can you tell me how to get my Pokemon to lv100 within seconds in Gen 6?Can you tell me how to do this in SWSH? Blissey Bases are in Gen 6, and they take equally as long as getting XP candy.
>nature, IV, hidden ability, egg movesYou're still missing the point. Does future games having these make it acceptable that they cut QOL that only ended up making the "solutions" equally good at best? Gen 6 still had the best method of letting you get perfect IVs on ANY Poke, and added in most of the QOL that ensured breeding wasn't a literal fuckfest like in previous gens. The additions SM/SWSH made are good, but they could be BETTER if they didn't go one step forward, two steps back. Let curry cooking change the nature, let camp raise the IVs, say fuck it and let Sleep be a way to get the HA as a callback to dreamworld.
Why are you excusing them tossing players a throwaway solution? The point is that these should be part of the game and not a tedious grindfest just to build a Pokemon. You should play the game normally instead of mindlessly grinding money and BP to get one Pokemon up to standard.
>>45664405>but purely because it's not a waste of my fucking time doing so now.I agree, but it's quantifiably more of a waste of time than it was in Gen 6. That's just the facts of it. You're always going to have to grind for more money, XY was 8 wild battles and bam a whole party is set.