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GSC's health drain is as slow if not slower than Gen 4's health drain due to a glitch. The intended function for time draining each pixel (there are 48 pixels of health) of health is supposed to be (time in milliseconds):
>48 * 33 + 48 * Max_HP / 10
But in game, it animates as (time in milliseconds:
>Max_HP * 33
Video showcasing this phenomenon (notice that blissey health draining takes around 30 seconds to deplete):
https://www.youtube.com/watch?v=SE-BfsFgZVM
>48 * 33 + 48 * Max_HP / 10
But in game, it animates as (time in milliseconds:
>Max_HP * 33
Video showcasing this phenomenon (notice that blissey health draining takes around 30 seconds to deplete):
https://www.youtube.com/watch?v=SE-BfsFgZVM
