>>45760516>who are you ?It doesn't matter who I am. What matters is my plan.
>are you part of Spork dev's team ?Not officially, no.
>i never played Pokemon Spork, should i begin with the original version or yours for an enhanced adventure ?It all comes down to preference. The SUGGESTED EDITION makes all the trainers in the game go from mostly-generic fodder Pokemon to complete chaos. Random youngsters will be carrying explosion-only deoxys or shit like transform guzzlord. The SUGGESTED EDITION is also more difficult with some random spikes in difficulty, but it also gives you tools like infinite rare candies (if you want them) and an NPC that will set your EVs and IVs for you, so at worst you might just need to push your levels up a bit then drop them back down.
>is this game really worth playing ?Pokemon Spork, even the base version, is in my personal top 5 fangames. It has a unique mixture of a large quantity of content, a comfybright setting with playful storytelling, and legitimate difficulty which is something rare to see all in one fangame. The SUGGESTED EDITION games are designed to make good games even better by making fodder trainers worth battling for actual entertainment instead of just being EXP dumps, and come with a suite of QoL features. Ultimately though only you can decide if it's worth playing. When in doubt, play for a few gyms. If you decide you don't like it, there's no shame in dropping it.
>fakemon ?You can choose a fakemon for your starter and enemy NPCs will use them. For the most part though, outside of your starter, it's a vanilla experience.
>is postgame interresting ?Rematches with every major character in the game, a big developer room that gives additional details on the characters, setting, and content that was cut or changed before release, multiple extra sidequests (usually to catch legendary Pokemon). The Postgame definitely feels like a feature length game in its own right. There's also a battle frontier if you like those.