>>45770140Gen I had 240 spots and 151 Pokémon.
Gen II had 270 spots and 251 Pokémon.
Gen III had 420 spots and 386 Pokémon.
Gen IV had 540 spots and 493 Pokémon.
Gen V had 720 spots and 649 Pokémon.
Gen VII had 930 spots and 721 Pokémon.
Alola had 960 spots and 802-807 Pokémon.
It's fine as long as long as there are more spots than Pokémon, but enhanced storage does not need to be tied behind a pay wall, especially if that pay wall is a subscription where you're only getting a service as long as you're paying and don't actually own anything.
>Is forced to useNo, nothing is forced to charge players. This is not an unflinching law of the universe, Game Freak's hands are not tied, and their games are going to sell 20 million copies anyway.
How is paying $80 for a bad game (subscriptions not included) better than paying $35 for Platinum, or even just Diamond with no third version?
>Standard console game priceYes, every single game on the Switch is $60. Except when they're not. $60 is nothing but a front, an image to project that the game is of the same value as other big Nintendo games. Xenoblade X on the Wii U cost more than the standard Wii U Nintendo game, so there is no such thing as a "set price".
As soon as you tell me how you trade to other games without other hardware being involved. The DS did this best with the GBA slot, but it is the exception and subscription based services are ON TOP of the games. HOME did not need to exist for Gen VII Pokémon to reach Gen VIII. Stardust does not need to exist to transfer Pokémon from GO to HOME. These are problems introduced by Game Freak irrelevant of hardware that they had no hand in making. I do not blame Game Freak for needing two DSes to transfer between two DS games. That is out of their control. But with the 3DS onward, Nintendo handhelds had internal storage and applications that didn't need to be online and workarounds could be found.