>>45770755Wow, good for you!
I also played BOTW, and saw how Pokemon could benefit from
>open-ended gameplay where the narrative is only tied to fulfilling the legend/prophecy like that of Galar's heroesI also played Odyssey, and saw
>content rich objectives that can simultaneously offer a challenge for players who want it while not filtering casuals who just want to play through the gameI also played Splatoon 2, and saw
>A cohesive PVE mode that actually functioned comparatively well given Nintendo's train-wreck of an online service, without requiring you to constantly disconnect to "refresh" the search algorithmI even played through all the routes of FE3H, and saw
>Replayability in a game that is mostly the same each time, but still offers more for players who want to explore the game to its fullestMeanwhile, Sword and Shield offered none of that. The Wild Area is as restrictive as ever and the gameplay is the most linear to date. We are still trailing miles behind QOL that was already introduced and subsequently removed after Gen 6 and as a tutorial, the main campaign doesn't even fulfill its job correctly as it still forces the player into a needless grind just to try and fulfill any crumb of content one might stretch out, which still resorts to either dealing with the godawful Y-Comm or doing 20+ runs of the E4 with GMAX Meowth. Not to mention the DLC falls into the same pitfalls and is entirely devoid of substance outside of the cleverly cherrypicked highlights they decided to advertise the expansion pass with as a means to convince consumers that there was actually anything more than what was shown (of course, other than the non-advertised following feature which is once again a step behind another game on the switch and is needlessly locked behind the paywall despite having all the flags to use in the regular wild area)
Oh, and none of those games alienate fans or try to get them to download a mobile app that shoves a $15 subscription in their face.