>>45811901Gym Leaders
>Grass, Fire, OR Water (Double Battle to teach the player they need to train more Pokemon. Always weak to your starter, to ease the player in.)>Normal (Neutral to your starter, although it will have a move strong against your starter.)>Dragon (Resists your starter, it will have a move strong against your starter.)>Grass, Fire, OR Water (Strong against your starter, "type matchup difficulty progression" ends here)>Fighting AND Dark (Double Battle)>Ground AND Flying (Double Battle)>Rock, Ice, OR Steel (Depends on player's choice; they can choose to go to 1 of 3 areas with a special 1-time pass.)>Fairy AND Ghost (Double Battle)E4 (Terrain Teams)
>Grass (If you picked the Fire starter, it's the same character but they worked their way up so they could fight you again. They use dual types that can counter Fire types, such as Appletun, Ludicolo, Cradily, and Gourgeist which I would give Flash Fire in this hypothetical)>Fairy>Electric>Psychic Champion (Double Battle, Trick Room team, no type specialty)
Rival (No type specialty)
Secondary "Dickhead" Rival (Double Battle, Poison)
Evil Team Leader (Double Battle, no type specialty)
Any Gym Leaders you didn't get to fight you get to fight in the postgame.
There, you have a type specialist for every type, and then some.