>>45855603the point is for some reason people think stretching a route for 2 kilometers makes for good content and level design, it doesn't
there's a reason pokemon games never had realistic proportions because it doesn't work for that style of navigation
Think about something like Mt. Coronet and how it connects the starting location even though it seemed like you have traveled very far
It's literally what prevents the creation of shitty level design like Dark Souls 2 when compared to 1