>>45912884Stupid. Pretty much all types are comprised of multiple themes.
> NormalNon-elemental, weird/type changing, and sound-based (unless two more dominating types prevail)
>FireFlame, magma, heat
>Wateraquatic life, creatures with control of water
>Electricelectricity, magnetism, sometimes light-related
>Grassplants, fungi, creatures with control over these things
>Iceice, cold
>Fightingmartial arts (Western and Eastern), aura (basically life energy)
>Poisonvenom, poison, acid
>Groundcreatures that burrow, desert dwellers (often), mud, clay, sand (often, there's overlap with Rock)
>Flyingbirds, flying creatures, wind
>Psychictelekinesis, mental ability, cosmic power
>Bugarthropods (usually, not always)
>Rockstones, fossils/living fossils, sand (sandstorm, some overlap with Ground)
>Ghostghosts, shadow, possession, the macabre
>Dragonlarge reptiles and classic dragons, innate power, sometimes puns
>Darkdirty tricks, negative emotion, darkness (in some cases)
>Steelmetal, durability, magnetism
>Fairyfae, positive emotion, moonlight
For the most part, everything is covered. What isn't can surely be satisfactorily be put into one of the 18 types we have now.