>>45923593Agreed theres also the fact that this gimmick can easily become more broken overtime as more new Pokémon exist as even now there are some incredibly abusable strategies that can snowball into a point where its a straight up a more of an insta win button than megas and z moves could ever hope to achieve. As bad as some megas can get in balance wise, it can easily be adjusted on a case by case bases without causing a major ripple effect (while changing anything of Dynamax would cause a ripple effect that affects every single Pokémon in existence which can create more abusable situations or make some mons far worse than before) hell gen 7 outright nerfed mega kangaskhan which is one of the megas I’ve seen some Dynafags use as a counter argument to megas being broken and using it as the justification for having mechanic as a whole be removed.
Another thing it fucked up in the is that it more or less removed the cost and benefit element that stat boosts had since its inception as before, every stat boost gained before Dynamax either had the cost of sacrificing a turn to set up, effects from an item (but even those had specific activation conditions which were often risky) or were gained from a secondary effect of a move and that made stat buffs more valuable to have and timing it was crucial but because Dynamax gives you guaranteed stat buffs for basically free from some max moves and deal damage as well that risk reward aspect is almost nonexistent and also goes with the whole snowball into situations where its a guaranteed victory as theres basically almost no consequence (and before anyone says timing it wrong is a consequence, that consequence applies to everything, switching megas, z moves, set up moves and even attacking moves have that consequence as messing those up also can cost you the game but those things also have other more notable consequences that kept them in check)