I'm still really worried that this is going to be a budget title instead of an actually big effort project.
I don't want something only on the scale of the original game, I want something at least twice as extensive, and frankly even more then that.
>>45926089>>45926106>>45926117>>45926163Where are you all seeing "over 200"? Anyways, "over 200" is definetely a lower number then I was wanting, hopefully it'll be around 250 at least then.
I'm really more worried about course quantity then Pokemon quantity though, as well as their length/breadth. Give me at least like 12 courses, and make them have branching paths and shit.
>>45926119It's hard to really put into words. "soul" has been memed to death and I think it's a baseless buzzword, but the original snap really just does have a ton of neat charm to it. It's really fun and relaxing to see Pokemon living in a natural envoirment and animate and interact with each other.
But there is actual depth to it which is fun, which is that there's puzzle elements. You can use tools you have to bait pokemon into interacting with other another or doing certain actions or interacting with envoirmental elements to get them to do unique poses or evolve which then gives bonuses in the photo scoring system.