>>45937011I want to note too it's rare these staff members are ever doing the same thing from title to title either so it's not like they're honing a single skill, they're always thrown into new territory. Which can easily stifle things.
For example Junya Ikuta worked on
>XY: Battle System Programming and Pokémon Data Programming>ORAS: Field System Programming>SM: Field Contents Programming>USUM: Event Programming>SwSh: Pokémon Camp ProgrammingSo he only ever did the same type of programming twice. In ORAS and SM. How much time can you have to make these games though when they're all made back to back to back like this? Even at different stages of development. As far as I'm aware most major development teams actually use real team separation.