>>46000723It certainly gave me a greater sense of "adventure" than any recent Pokemon title, when Hop is like "THIS IS IT <PLAYER> OUR JOURNEY IS ABOUT TO BEGIN! ISN'T THIS AN EXCITING JOURNEY WE'RE ABOUT TO EMBARK ON?" it doesn't feel genuine or earned, we're going around in a circle on a glorified guided tour, there's nothing to discover, nothing to uncover, all the legendaries are handed to you, the story is practically nonexistent, the gyms feel like checkpoints rather than obstacles or an adversity for you to overcome.
It's interesting that both SWSH and Sky have a similar sort of twist, with Chairman Rose being a villain like Dusknoir turns out to be, and yet Dusknoir is an infinitely better villain than Rose, with him even getting his own arc in a sidemission in Sky, Rose feels like they forgot to have an antagonist, or just needed a reason for you to fight Eternatus, his motivation doesn't make sense and his character is so bland you don't get an idea of whether his affability was a facade or whether he was just an idiot who felt like he needed to do this incredibly reckless thing.
In fact, every fucking thing attempted in SWSH's story is done better in Sky, making you have to adventure to find legendaries to befriend, having an early game evil team that doesn't feel like a joke only meant to stop you from progressing, creating an endearing cast of characters with their own distinct personalities, cutscenes that doesn't feel intrusive or a fucking chore to sit through, cause it's all just "WOW <PLAYER> YOU SUUUURE ARE STRONG! BUT YOU KNOW WHAT? I'M GONNA TRY EVEN HARDER TO BEAT YOU!" like jesus christ, Mystery Dungeon manages to make you feel important without constantly riding your dick and telling you how strong you are for every single achievement, you feel like you earned the respect of the guild and the other characters in the story through your work.