>>46003580>free Lucky EggIf they didn't want to program an option to turn off EXP scaling, that was their only option for anybody who wanted to grind. Should have been postgame, though.
>2 Master BallsThat's the second least amount of them, compared to 1 (in Gen1/Kanto rmakes/GC games) or infinite (every game with a lotto ID system). In addition, the second one required 50 Pokemon with different OTs, which admittedly was easy when B2W2 came out and the Magnemite Coil was in full swing.
>Gym Leaders have max 3 Pokémon>Elite 4 only have 4And only two gym leaders have more than three Pokemon in Platinum, does two Pokemon really change that much? That having been said, the E4 was sort of easy, but you didn't actually become champion at the end so I guess that evens out.
>removed poison damage outside of battleWhy didn't burn cause damage outside of battle, anyway?
>increased catch rates for everything and added critical captureI'm not sure on catch rates (as those are tied to Pokemon themselves), but I do know a bit about the general math behind catching Pokemon. Interestingly, critical capture is based on how many Pokemon you own. If you have owned less than 30 Pokemon, then you have no chance of a critical capture, and if you caught every Pokemon in the regional Pokedex, you'd only have a multiplier of 1. Granted, that's just more RNG on top of everything else, but whatever. Also, there's some oddities with the math of the Gen 5 capture calculations to begin with, I don't want to go into that too much.
>free items from NPCs absolutely everywhereDo you mean during the story? Because I do recall a few of those, yes. If you mean just in general, every Pokemon game had shit like that, how do you usually get the quick claw? Or do you not because it's too RNG? If so, that's fair.
>railroaded linear region with no explorationIt actually has optional content on par with Kanto during the story, give or take.