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Magcargo @ Choice Scarf Ability: Weak Armor EVs: 44 Def / 252 SpA / 212 Spe Modest Nature IVs: 0 Atk - Memento - Fire Blast - Earth Power - Yawn Here's one for OP Pic. The whole purpose of this thing is to be a shitty Heatran lure, unexpectedly outspeeding defensive variants and killing them with Earth Power, or rather denting it because Magcargo's chad 90 Spa only 2HKOs. Alternatively, you can try & bring Magcargo on some physical hits it can tank, get Weak Armor that'll make you outspeed them usually, and either get an offensive move off, or Memento. Yawn can be replaced by a rock move so you can have a sort of safety net against some Volcarona. Yawn is for everything that your 2 shitty moves doesn't do much against & you can't get momentum from with Memento, or its not time yet. Spread is made to outspeed the aforementioned common defensive Heatran spread according to Smogon, and it also outspeeds uninvested Lando. You can change Fire Stab to Lava Plume for burn chances and cripple, or Overheat for maximum damage: You can even OHKO 252 HP Lando 12.5% of the time on a crit with it! Isn't that nice. Now let's see you try it, veepee. I don't expect anything and given what i've started with, which is a waste of research that's not even good for Magcargo, I expect you to impress me.
Anonymous
Avalugg @ Weakness Policy Ability: Sturdy EVs: 4 HP / 252 Atk / 252 Def Brave Nature IVs: 0 Spe - Avalanche - Recover - Gyro Ball - Body Press Less shitmon and more underrated, but it's Untiered so I'd consider that enough of a qualifier. Ice has plenty of common weaknesses, so it's easy enough to activate WP. Avalugg can reliably live a hit to use Avalanche (especially with Sturdy), Body Press is insanely strong with such high Defense, and Gyro Ball is usually pretty good with such low speed. TR is optional and is often kinda pointless because Avalanche has negative priority. It's obviously not perfect (wouldn't be Untiered if it was) since it still gets shat on by special attackers and Body Press isn't boosted by the Weakness Policy, but still pretty good. Went with Gyro Ball over Heavy Slam because Azumarill and Grimmsnarl were the physical attackers who'd take more from Heavy Slam, and Weavile, Mimikyu, Terrakion, and Mamoswine take more from Gyro Ball. And Avalugg won't live long enough against a special attacker to get a move off anyway.
Anonymous
Anonymous
Swalot @ Black Sludge Ability: Liquid Ooze EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Curse - Gunk Shot - Ice Punch - Earthquake The idea of this set is to abuse Swalot’s bulk and unusually good coverage for a Poison type. A Curse or two won’t usually be easy to get off, but should be possible against some mons like Clefable. Once it’s got a Curse boost, Swalot can deal some good damage to mons that would think they could easily dispatch a generic Poison type. Ice Punch does alright damage to stuff like Landorus, Garchomp, or Latios, while Earthquake helps against things like Tyranitar, Excadrill, or Toxapex. Thunder Punch or Fire Punch can work for different targets. The set will lose to Bulk Up Corviknight regardless, but at least Liquid Ooze helps against Ferrothorn. Overall, it’s far worse than Nidoking and will struggle to find setup opportunities, but unlike Nidoking can really take advantage of the surprise factor and actually take an Earthquake.
Anonymous
Anonymous
The easiest path to make all pokemon "competitively viable" is by probably just giving them all unique abilities which allow them to best utilize certain, respective moves or items in order to promote roles that can define a team's composition.
Anonymous
>>46077617 There is no way at all to make 441 fully-evolved pokemon competitively viable. It would be the most insane feat of game design in the history of the world, and the final result probably wouldn't be enjoyable to play.
Anonymous
Quoted By:
>>46076557 I like painslpit, acid spray, ice beam, giga drain
Anonymous
Quoted By:
>>46077648 Except they don;t need to make give all 441 fully evolveud pokemon the same viablitiy. The some pokemon should be steonger than others due to the lore and RPG nature of the game. Pokémon mostly fall into 4 rough categories and it would make sense for them to be of increasing strength: Early Game, Starters, Pseudos, Legendaries. All Game freak really needs to to is make sure each Pokemon is good within it's "teir".
Anonymous
>>46074054 >>46076557 Sorry anons those aren't allow in GALARRRR!
DEXCUT WUZ 4 BALANCE
PLEASE UNDERSTAND
UNBEATABLE CHARIZARD
KANTOOOO!
Anonymous
Quoted By:
>>46077648 They don't all need to be equally viable.
They just need to be able to do something better than the others and give any reason at all to choose them over something stronger and more commonly used.
Anonymous
Anonymous
Anonymous
Quoted By:
>>46074850 iron defense, body press answers a lot a sand teams since it just stone walls physical threats
Anonymous
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>>46074054 Choice Scarf just seems bizarre on Magcargo though, even with Weak Armor.
Anonymous
Quoted By:
Eldegoss @ Heavy-Duty Boots Ability: Regenerator EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Aromatherapy - Leech Seed - Rapid Spin - Energy Ball/Stun Spore/Sleep Powder/Synthesis It's a set that can fit on fatter teams ala stall. Its niche over other grass regen mons is its access to Rapid Spin and aromatherapy in one slot. If you plan on using Eldegoss with Stun Spore or Sleep powder, try to pair it up with a setup sweeper a hex user like Dragapult
Anonymous
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>>46074054 they really did just made an ugly but viable fire/rock type in Coalossal didnt they, look how they did my man
Anonymous
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>>46074054 Why Scarf and status moves?
Anonymous
Quoted By:
>>46074054 Magcargo @ Focus Sash
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Hidden Power Ice
- Shell Smash
Why not just use this?