>>46076127...My dude? That's exactly what PBR does.
Creatures are the guys who make and animate the Pokemon models, they've done this as far back as the N64 games with Stadium and the like.
Even as far back as Stadium, every Pokemon had an animation for any kind of move they could feasibly use. Got Mega Kick? You get a kicking animation. Got a beam attack that comes from your mouth? Spit that shit. Got a punching attack like Fire Punch or Mega Punch? It's clobbering time.
Even moves a Pokemon shouldn't learn would trigger an appropriate animation, for example, a trade-back Alakazam from Gen 2 with all elemental punches would STILL punch even though it legitimately cannot learn those moves in Gen 1.
The best part? The models were similarly designed for long term use so they didn't have to keep reanimating things, just make small adjustments to the more dated models for the Gamecube and PBR or having Pokemon physically walking up to one another to make contact in PBR.
I'd imagine animating that sort of thing would be easier thanks to most models having animations you can attribute to them. Mind you the Pokemon count is almost double what it was on the Wii so it'd be a bit of a tall order, but considering Creatures work independently from GF, it's not like it's increasing GF's workload and it's pretty much Creatures' forte it's hardly the same as giving it to a certain indie developer that's only 200 men strong