>>46090800Dubs of truth. People want to act like Dynamaxing has this problem but worse, but what they fail to understand is the mechanical specifics involved. With megas you are forced to run at least one from a specific pool of 20 or so Pokemon, but even then out of that number less than ten of them were as vaible, so you will either run one of those 10ish Pokemon or youll be shooting yourself in the foot. Meanwhile dynamaxing allows anyone to dynamax. The limit to this is your strategic planning.
Not only can you choose who dynamaxes but when. Compared to megas where 99.9% of the time you will max right out the gate, dynamaxing rewards the player for reading the situation and smartly choosing when and who to max.
Context is made important even nore when you factor the fact its only doable for 3 turns. A mega megas and it keeps its stat boosts, often times a significant boost(s), the entire match. While maxing lets you boost yourself with weather/terrain and stat raises/drops none of these are garunteed and relies completley on the context of the battle. Anyone here whos been playing for more than a few matches knows battles cannot just be flowcharted every time without fail, ESPECIALLY in doubles where 2 enemies can gun you down and kill you before you can even move.
>>46090834I find this comment even more confusing. Why does Gmax get a pass when dmax doesnt? While there are a few unique moves that often assist an indavidual specie's kit more than their default dmax, it sort of falls back to the notion of exclusive userpool makes the mechanic less fair. As it stands now with most every other pokemon capable of a default dynamax it isnt a grevious problem sonce 99% of the benefits from maxing are retained through traditional dmax, but if, say, dynamax was removed and ONLY pokemon that Gmax could max Id probably hate it even more than megas.