>>46118314Download activates every turn the Pokemon is out
Bulletproof protects the Pokemon from pulse moves as well as blast moves (Fire Blast, Moonblast, etc)
Damp reduces fire damage taken by 4x
Unnerve prevents all held items from being used
Honey Gather passively heals 1/10 HP every turn
Hyper Cutter makes stat boosting moves boost +1 attack as well its regular effect
Hydration heals status if hit by water move as well as its regular effect
Infiltrator breaks protect as well its regular effect
Keen Eye boosts accuracy of all moves by 1.1x as well its regular effect
Magician confuses the opponent in addition when an item is stolen
Magma Armor halves water and ice damage as well its regular effect
Normalize doubles the power of normal type moves
Pickpocket confuses the opponent when the item is stolen
Pressure lowers special attack on switch in as well its regular effect
Rivalry now ignores the drop from opposite genders
Run Away lets you switch out from trapping moves and arena trap/shadow tag
Slow Start doubles attack and speed after 5 turns
Sticky Hold traps the opponent if they make contact (prevents u-turn as well)
Tangled Feet activates if the pokemon has a negative status too
Toxic Boost doubles attack power to make up for it being a worse Guts
Weak Armor boosts attack by one stage as well as speed and lowering defense
Zen Mode is a form change activated by an NPC, and also add Trick Room to Darmanitan's movepool