>>46122311>he thinks Gen I didn't suck, even though it had 6 years developmentAnd it was only 3 years, by the way son. They scrapped work on Capsule Monsters in 1992 and re-branded an restarted the project as Pocket Monsters, delivered the game by end of year 1995, just too late to get into the Holiday sales window, leading the release to be delayed till February (the next available release window).
Imagine complaining about the devcycle they've made the games to for most of the franchises' life, because you can't handle them making *your* kids game for anyone but (You).