>>46132925>>46132950Gen 1 is built on RPG establishment logic, that's why you have dungeons and multifloor buildings full of randos out to beat your ass instead of open spaces and interconnected routes with lots of opportunities to catch Pokemon and explore.
Its weird as hell, but I think the mix of development jank and 90s rpg tropes give Kanto a lot of soul.
If you want soulless you want Sinnoh.