>>46159257and yet the design philosophy they used in Gens 5 and 6 still allowed the player to explore mostly freely and only required 1 HM throughout the entire campaign.
It might not be the open world experience that Kanto and Johto had, but i'll take a circle and pentagon with branching paths over a sterilized set of squiggly lines that still block off every area despite there being a fucking map telling you where to go.