>>46164597>Tower8/10, it's generic but that it doesn't make it bad. If you want a "true" test of skill without gimmicks, it's good.
>Factory10/10, every run is different and you have to teambuild on the fly instead of just using a prebuilt team to steamroll everything.
>Dome6/10, the pseudo-team preview is an interesting concept, but the battles themselves don't change anything.
>Arena7/10, the concept is fun, although some of the judging criteria doesn't accurately represent how well you battle.
>Pike5/10, the concept isn't bad, but the way that so much of it is left up to luck makes it unappealing to me.
>Pyramid10/10, I like the focus on exploration and endurance, getting worn down over time really tests your teambuilding ability.
>Palace4/10, the gimmick just doesn't work as well as the others. While the other gimmicks force you to use new or different strategies, the Palace basically removes your ability to strategize at all beyond what team you bring in.