>>46167284>the rotom thing you can just ignore.I don't think people understand just how bad the Rotom Dex really is from a design standpoint.
Previous DS and 3DS games in this series always offered some form of utility with the bottom screen. From the Poketch Apps in Sinnoh, to the fully integrated touch controls in HGSS, to the C-Gear Menu in BW. Gen 6 was especially noteworthy. We had a live feed of the global playerbase built into the home menu. After years of going to the Pokemon Center for multiplayer, everything from your Friends List to the GTS and Battle Spot was now just a button click away. It was the perfect successor to the C-Gear in Gen 5, and ran better than anything before or since. However you feel about this era, the UI design and utility in XYORAS was brilliant. And I haven't even mentioned the DexNav, an on-screen checklist of all the Pokemon you could catch in a given area. Or Super Training giving you instant access to EVs (with visuals) from the start of the game.
So then SM comes along as and throws all of that in the trash. For a talking map. In a game where it's literally impossible to get lost. If you even try to veer off course, some NPC will railroad you back to the main story. Even if all you wanted was a map, the AreaNav was way better. It showed you little things like Berry locations, Trainer rematches, and Secret Bases. Rotom just gives you, "ADVISE YOU DIDN"T ASK FOR, LMAO".
TLDR; It disrupts the single player experience, because the bottom screen is now useless at best, and talkative at worst. It disrupts multiplayer experience, because now playing with friends is less intutitive than it was in Gen 6. I dunno if they were planning to port the game to the Switch? But as a 3DS game SM was not good.